Commands

Admin Commands

  • sm_matchmod_version
    • Outputs version number of mod (useful when the automatic update feature is used)
    • Example: sm_matchmod_version
  • sm_matchmod_begin
    • Begins match sequence. This causes all the configuration variables to be read. Most cannot be changed once the sequence has begun.
    • Example: sm_matchmod_begin
  • sm_matchmod_end
    • Ends the match sequence during the pre-game phase since mp_tournament_restart will not trigger it in this phase.
    • Example: sm_matchmod_end
  • sm_matchmod_config
    • Sets the matchmod configuration. Must be done before the sm_matchmod_begin command. This calls files that reside in cfg/matchmod folder.
    • Syntax: sm_matchmod_config <configname>
    • Example: sm_matchmod_config pug-push
  • sm_matchmod_teamname
    • Allows an admin to set either team name up until the beginning of the first period of play.
    • Syntax: sm_matchmod_teamname <team> “<team name>”
    • Example: sm_matchmod_teamname red “Red Dragons”
  • sm_scrim
    • Allows an admin to start a scrim immediately on the “pug” ruleset.
    • Syntax: sm_scrim <password>
    • Example: sm_scrim scrimpw
  • sm_match
    • Allows an admin to start a match immediately on any given ruleset.
    • Syntax: sm_match <league> <password>
    • Example: sm_match cevo cevomatch
  • sm_extend
    • Allows an admin to extend the current match by the time specified
    • Syntax: sm_extend <time>
    • Extend: sm_extend 10

Client Commands

  • sm_teamname
    • Allows players to set their own team name until beginning of first half. A player on red and only change the red teams name.
    • Syntax: sm_teamname “<Team Name>”
    • Example: sm_teamname “Red Dragons”
  • sm_readystatus
    • Allows a player to check the ready status of all players via a menu.
    • Example: sm_readystatus
  • sm_ready
    • Issued by a player to flag his or her self as ready for the match to begin.
    • Example: sm_ready
  • sm_notready or sm_unready
    • Issued by a player to flag his or her self as not ready for the match to begin
    • Example: sm_notready
  • sm_start
    • Issued by a player to allow his team to begin the match even if they are a player down.
    • Example: sm_start