Configurable CVARs
These CVARs are in the tf/cfg/sourcemod/plugin.matchmod.cfg and should never be set outside of that file
- matchmod_version
- Version of MatchMod currently running.
- matchmod_hostnamepfx
- Prefix for hostname used by server hostname update functions. (def: |MatchMod|)
- matchmod_hostnamesfx
- Suffix for hostname used at end to set server name back to normal. (def: Match Server)
- matchmod_servercfgidle
- Configuration file executed when match is completed. (def: server.cfg)
- matchmod_adminflag
- Sourcemod admin flag required to access MatchMod commands. (def: a)
- matchmod_league
- Default league used in config autodetection. (def: pug)
- matchmod_blueteamname
- Name used by score announcer for Blu team. (def: Blu)
- matchmod_redteamname
- Name used by score announcer for Red team. (def: Red)
- matchmod_public
- Allows some commands to be accessed by anyone. (def: 0)
- matchmod_stvfolder
- Specifies the folder to save STVs to, Relative to the tf folder. (def: )
Shortcut File CVARs
These are set in the shortcut configs and define league rules (tf/cfg/matchmod/[league]_[gametype].cfg
- matchmod_servercfg
- Configuration file executed at beginning of regulation. (Start of match or 1st half) (def: pug/push.cfg)
- matchmod_servercfgot
- Configuration file executed at beginning over overtime. (def: pug/push-overtime.cfg)
- matchmod_allowovertime
- If a match should include an overtime period. (def: 1)
- matchmod_allowhalf
- If a match should have a 1st and 2nd half or just a single period. (def: 1)
- matchmod_maxpoints
- Maximum points allowed in Push/CTF gaming. (def: 5)
- matchmod_readyenable
- If individual ready-up should be used during pre-game and halftime. (def: 1)
- matchmod_minred
- Number of players required before red team can forcefully start match. (def: 5)
- matchmod_minblu
- Number of players required before blu team can forcefully start match. (def: 5)
- matchmod_reqred
- Number of players required for the red team to automatically ready up. (def: 6)
- matchmod_reqblu
- Number of players required for the red team to automatically ready up. (def: 6)
- matchmod_decription
- Controls the Game Desciption override text and STV prefix. (def: MatchMod)