Server CVARs

Configurable CVARs
These CVARs are in the tf/cfg/sourcemod/plugin.matchmod.cfg and should never be set outside of that file
  • matchmod_version
    • Version of MatchMod currently running.
  • matchmod_hostnamepfx
    • Prefix for hostname used by server hostname update functions. (def: |MatchMod|)
  • matchmod_hostnamesfx
    • Suffix for hostname used at end to set server name back to normal. (def: Match Server)
  • matchmod_servercfgidle
    • Configuration file executed when match is completed. (def: server.cfg)
  • matchmod_adminflag
    • Sourcemod admin flag required to access MatchMod commands. (def: a)
  • matchmod_league
    • Default league used in config autodetection. (def: pug)
  • matchmod_blueteamname
    • Name used by score announcer for Blu team. (def: Blu)
  • matchmod_redteamname
    • Name used by score announcer for Red team. (def: Red)
  • matchmod_public
    • Allows some commands to be accessed by anyone. (def: 0)
  • matchmod_stvfolder
    • Specifies the folder to save STVs to, Relative to the tf folder. (def: )
Shortcut File CVARs
These are set in the shortcut configs and define league rules (tf/cfg/matchmod/[league]_[gametype].cfg
  • matchmod_servercfg
    • Configuration file executed at beginning of regulation. (Start of match or 1st half) (def: pug/push.cfg)
  • matchmod_servercfgot
    • Configuration file executed at beginning over overtime. (def: pug/push-overtime.cfg)
  • matchmod_allowovertime
    • If a match should include an overtime period. (def: 1)
  • matchmod_allowhalf
    • If a match should have a 1st and 2nd half or just a single period. (def: 1)
  • matchmod_maxpoints
    • Maximum points allowed in Push/CTF gaming. (def: 5)
  • matchmod_readyenable
    • If individual ready-up should be used during pre-game and halftime. (def: 1)
  • matchmod_minred
    • Number of players required before red team can forcefully start match. (def: 5)
  • matchmod_minblu
    • Number of players required before blu team can forcefully start match. (def: 5)
  • matchmod_reqred
    • Number of players required for the red team to automatically ready up. (def: 6)
  • matchmod_reqblu
    • Number of players required for the red team to automatically ready up. (def: 6)
  • matchmod_decription
    • Controls the Game Desciption override text and STV prefix. (def: MatchMod)