Forums taken offline

The forums were not really working out in a sense of they just weren’t designed for how I was trying to use them, I have chosen to remove the forums for now and added a basic Bug Tracking software that will allow you to submit a bug into the system and have it tracked. Still not sure how this will work out, but I have a strong inclination that it will be more in-line with hwat I was trying to accomplish.

Upcoming…

I do have the next release in the works, I will add the rest of the logging for the TF2logs site, this will include item pickups and who is being healed stats. Again your match logs will be quite a bit larger as a result of it.  Also looking at regression testing a lot of the old features to ensure they are still working as expected.

I have had little time to look at the STV upload features, It kinda works, but not really worked in properly with the rest of the mod. Also I wanted to modify some of the commands to better allow both 6v6 and 9v9 scrims easily, so there will likely be a couple new commands.

As always, send me feedback on the forums

Match Server Configs released

I updated the Match Server configs package. This is the generic package for any match server to use to get their servers configured and ready to roll in a couple of minutes.

Changes include

  • Moved sv_contact to the custom.cfg (not sure why I didn’t have it there in the first place)
  • Expanded the custom.cfg to include more common cvars (again, not sure why I forgot to put these in)
  • Added Voting options for in-between matches (Vote to immediately change level is allowed)
  • Add a item_blacklist.txt based of the #tf2.pug.na IRC configs

Generally, I think this is a bit more robust of a solution, for most match servers, upload and modify the cfg/match/custom.cfg to specify the settings you want and your good to go.

What is coming up

Version 1.1.9 /1.2.0 should see some good features, here is what I am working on

  • Added more logging, this time for the item pick-ups, again this to keep the logs relevant to TF2logs.com.
  • I have a Proof of Concept code addition that can upload the .DEM files to a given webserver.
  • Same PoC also uploads log files to a web server.

I am really leaning to see if I can work something out with Barncow of TF2Logs.com and see if there is an easy method to have your servers synced up to your account and just dump the logs up as you want them.

As far as the Demo’s, I have space here, but am curious how many may actually show up since ~100 downloads of the mod occured, so it’s entirely possible we could see 50-60 STVs a week. If I limit it to Matches only it might work out better, but I will see what the options are.

I haven’t really looked at the config auto-download stuff as of yet, will see what I can get together.

But as it stands right now, I am working to get the code a bit more robust and ready for prime time.

MatchMod 1.1.8 Released

I just published the 1.1.8 release of Matchmod. Changes are as follows:

  • Expanded map auto-detection to cover arena, territory control, and bball
  • Added support for Arena game type to the scoring routines
  • Added support for Territory Control to the scoring routines
  • Removed CVAR matchmod_public and matchmod_admflag
  • Modified all commands so the standard override options will work
  • Added damage output statistics to the server logs for parsers

A few biggies here, the main one being the removal of two CVARs and the ability to now use overrides on the individual commands. What this allows is for server admins to have fairly precise contols around individual commands. For example not allowing the teams to be renamed by non-admins or allow anyone to begin a match sequence.

Bball support has been added, all this really means is bball_* maps will now be detected as CTF. The bball config I released a couple weeks ago works fine with this feature but you will need to specify bball as the match type, otherwise you will get a typical ctf config set.

Arena support was added with a base config. The base config plays first to 10 rounds or 30 minutes.

Territory control scores a bit different then what you are used to, basically 30 minutes, most rounds wins or if you successfully capture all territories.

Also added to the server log files the damage output of players, this is to work with tf2logs.com if you want to upload your log files.

Match Server Configs released

Yeah, I bet your wondering what the title means, let’s begin with a back story.

Over the past couple of years, I get a lot of questions as people configure servers, the majority of which were not matchmod specific, how to get STV working, how to get things to simply function correctly.

I had some of this inside the MatchMod releases for a while, but am now deciding to spin these off on their own since they are relevant to everyone and not specifically MatchMod.

This is a series of three files you can upload to your server that get’s it in a solid setup to begin to run your match/scrims on. It does not contain any league configs, but is the default operations of the server, and will allow your server to be quickly reset to it’s normal config with a map change.

You can find the config files here.

Simply upload the files into your cfg folder so it looks like

  • tf
    • cfg
      • autoexec.cfg
      • match
        • base.cfg
        • custom.cfg

You will want to modify the custom.cfg to define your own host name, passwords and so forth, but that should be all you need to do. Once these are on your server, every map change will revert your server back to it’s base state and is suitable for SOAP_TF2DM or MGE mod fairly well to warm up for your scrim.

Let me know if you have any questions.

Looking for Volunteers

the 1.1.8 release is nearing completion, I decided to only look at the additional gamemode support since there is quite a bit of testing in these to ensure things are working.

That being said, I am looking for some brave souls to assist in testing the new modes, BBall, Arena and TC. If your interested in help[ing let me know, I will basically need details on what went wrong if anything and the STV of it so I can see the details.

League Framework Released

I get asked a few times how to generate custom configs for events, servers, leagues and so forth. Over the most recent update to MatchMod, I decided to dig into the config files, and get myself organized so I can get these updated quickly and relatively easily. What came out was the “League Framework”. Simply put, this is a skeleton of all the configs I have ever come across, includes all the CVARs I have ever saw get used, and verified that the commands used actually exists and have some affect in TF2. (Huge shout out to Robin Walker who took the time on a Saturday to dig through the code on a few CVARs to see if they really did anything.)

What I did was create an Excel spreadsheet that has all the CVARs, Values and descriptions in it for easy reference. They are structured exactly how you see the config packs I release are structured and can be used for MatchMod or general things also if you want. I have copies of this spreadsheet copied into my Google Docs area where I maintain all the configs and place a worksheet for version control in each one so I know what is changing and when.

Those of you who enjoy your own custom play settings for your communities or wanting to run simple events should take a quick look, these could help you out.

Take a look here. (Office 2007 formatted spreadsheet)

NOTE: Had an error in the posted archive (all the -[gametype] worksheets were incorrect). This has been correct at of 2:55am ET. Any downloads before this time should grab this and fix the issues. My Apologies folks.